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Pack Escarmouche pour Operation Flashpoint: Dragon Rising


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Vous pouvez d’ores et déjà télécharger le premier DLC pour Operation Flashpoint: Dragon Rising sur le Marketplace. Connu sous le nom Pack Escarmouche (ou Skirmish Pack en anglais), ce pack apporte quatre nouvelles cartes en multijoueur ainsi que deux missions inédites FTE (All Round Defence et Uphill Struggle) jouables aussi bien en solo qu’en coop à quatre. Le Pack vous coûtera 400 points sur le Xbox Live. A noter que ce même DLC est proposé gratuitement aux joueurs PC, et contre 4 Euros aux joueurs PS3.

[gametrailers 58610]

Attention, une mise à jour (gratuite) du jeu devrait être diffusée au même moment, permettant de régler les problèmes suivants sur Xbox 360 et PlayStation 3:

Xbox 360
1. The game will now return the correct list of servers after searching a game
2. A corrupted save data bug has been fixed.
3. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.
4. Gameplay online
o The player is now not blocked after healing another soldier as a medic

o If the player fires the SMAW weapon during a PvP game, the sight will now disappear as normal.

o The player can now change weapons after firing a machine gun multiple times

o The PF98 QueenBee weapon does now always have an effect on vehicles for the client

o During a PvP game if the player spawns inside a vehicle, the weapon will now be correctly attached to the player and now float next to the player.

o “Shots Fired” dialogue will now be triggered adequately in the annihilation mode.
5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.
6. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances.

7. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.
8. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.
9. When exiting the credits, the heading will not transition twice.

PS3
1. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.

2.Gameplay online – Degree of improvement dependent on quality of players internet connection and quality of hosts internet connection

o Lag issues reduced for 8 players pvp
o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.
o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.
o The weapon will now continue working if the player spam the fire button and the change fire rate button.
o The Players will now position correctly when re-spawned inside a vehicle
o Clients are now able to enter vehicles with no problem

3. All sniper rifles will now have a sway effect.

4. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.

5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.

6. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge

7. If the player signs out whilst creating an online then the LAN game will not fail to create

8. Friend status changed message will not cause an issue to join a new game

9. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances

10. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams

11. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons

12. The LOD in the FTE Ambush is now corrected when loading the mission for first time

13. If the player signs out whilst creating an online then the LAN game will not fail to create

14. When exiting the credits, the heading will not transition twice.